![]() Players can adjust the way their pieces are positioned to create a formation. When several of a race is on board, special effects come into play that grants various buffs to the units. In Dota Auto Chess, pieces are represented by different heroes that possess different abilities and belonging to a specific race. It attracted casuals and competitive folk alike, and was even the sole reason for Dota 2’s spike in player count by 23% about two months after its conception. Released in January 2019, it slowly crept its way to stardom with its simplistic but also in-depth playstyle, hence the name “Auto Chess”. Unfortunately, Valve was not one of those, and let’s take a trip to memory lane and see how Dota 2 was a platform that pioneered (and ultimately flopped) the genre.ĭota Auto Chess was a custom map made by Drodo Studio, made with Dota 2’s tools for modded gameplay. ![]() This met the players’ fantasy of not having to need to invest a lot of time to get into the meat and potatoes of the game-even casuals can experience the full potential of the game and choose to stay to study more compositions and combinations that will give them the win.Īs time passed, the myriad of Auto Chess-like games were tested by time, and now only few are able to stay afloat with a dedicated playerbase. The genre blew up because of its accessibility to casuals despite being hosted by companies that made MOBA games, while also presenting a great amount of competitive play for the true strategists out there.Ī year ago, the way that Auto Battle genres blew up was similar to the Battle Royale craze. Auto Battle games were the craze of 2019.
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